Valheim 1.0: The Deep North out forSince Sep 9, 2026

1Month23Days

Mistlands Creatures

The insectoid Seekers, Seeker Soldiers and Broods, the fire-spitting Gjall, blood-sucking Ticks, hunted Hares and the neutral Dvergr of the Mistlands, with the Infested Mines they haunt.

Gameplay trailer

The Mistlands is populated by a single insectoid faction and one people. The Seekers and their armored Seeker Soldiers are the biome's everyday threat, the floating Gjall its terror, the Ticks its nuisance, and the Hares its prey; the blue-skinned Dvergr keep to their black-marble outposts and leave the player alone unless provoked. All of them arrived with the Mistlands Update (patch 0.212.7) on Dec 6, 2022, whose notes listed the Seeker, Seeker Brood, Seeker Brute (soon renamed Soldier), Gjall, Tick and Hare as new creatures, the Dvergr Rogue and Mage as "NPC/Enemy", and Munin, the raven of lore, as a new NPC (patch notes via DSOGaming; Massively Overpowered). Every creature here is immune to spirit damage, so the Silver and Frostner weapons of the Mountain lose their edge; the table below uses the Valheim Wiki's figures for zero-star creatures.

In-game screenshot: two dark, beetle-like Seekers with raised pincers rush downhill towards a cloaked Viking holding a glowing weapon, with mist and a black crag behind
Two Seekers charge a Viking carrying a Wisplight on a grassy Mistlands slope Iron Gate Studio

Quick facts

Biome The Mistlands, the sixth biome
Added by The Mistlands Update (patch 0.212.7) of Dec 6, 2022
Hostile creatures Seeker (200 health), Seeker Soldier (1,500), Seeker Brood (20), Gjall (1,500), Tick (50)
Passive The Hare (10 health); the Dvergr are neutral and fight only if provoked
Immunities All are immune to spirit, chop and pickaxe damage, so Silver and Frostner lose their edge
Resistances Seekers, Soldiers and Broods take half damage from blunt, pierce and slash
Weak points The Seeker Soldier's abdomen (×1.5 to everything); the Gjall's belly egg sacs (×2 pierce)
Dungeon The Infested Mines, holding Black cores, Royal jelly and Sealbreaker fragments

Seekers

The Seeker is a cockroach-like insect the size of a wolf that hunts in groups by day and night, in the open and inside the Infested Mines. It attacks with a left and right pincer swipe, a headbutt-like claw and a ground slam, and if the player runs it takes off and dives in from the air, so high ground is no refuge. Its attacks are slow enough to parry; a parry followed by a fully upgraded one-handed weapon kills a zero-star Seeker in two or three hits (Seeker, Valheim Wiki).

Seekers take half damage from blunt, pierce and slash and normal damage from fire, frost, lightning and poison. Against a pack the usual advice is to retreat uphill and shoot elemental arrows, since the mist and broken terrain split the pursuers up; a Seeker that has lost sight of the player through the mist will hear but not chase them. Once The Queen is dead, Seekers also spawn at night in the Meadows, Black Forest, Swamp, Mountain and Plains, up to two at a time, and leave at dawn; before that they reach other biomes only in the "They sought you out" raid (Seeker, Valheim Wiki).

Creature Health Main attacks (0★) Resists Weak to Drops
Seeker 200 Pincers 90 pierce, claw 120 pierce, slam 100 blunt Blunt, pierce, slash (×0.5) – Seeker meat, Carapace, trophy 10%
Seeker Soldier 1,500 Ram 100 blunt, bite 100 slash, slam 120 blunt Blunt, pierce, slash (×0.5) Abdomen ×1.5 to physical, fire, frost, lightning 2–3 Carapace, Mandible, Seeker meat, trophy 5%
Seeker Brood 20 Bite 60 pierce Blunt, pierce, slash (×0.5) – Royal jelly 50%
Gjall 1,500 Spit 50 blunt + 80 fire, shake 20 blunt ×3 Fire (×0.5) Egg-sac belly ×2 to pierce Bilebag, trophy 30%
Tick 50 Latch 50 pierce every 0.5 s for 5 s – Pierce (×1.5) Blood clot, trophy 5%
Hare 10 – – – Hare meat, 1–2 Scale hide, trophy 5%

All six are immune to spirit, chop and pickaxe damage; one- and two-star variants double and triple the health and drops (Seeker, Seeker soldier, Seeker brood, Gjall, Tick, Hare, Valheim Wiki).

Seeker Soldiers

The Seeker Soldier, called the Seeker Brute in the update's patch notes, is the armored tank of the hive: 1,500 health, a ramming headbutt, a bite and a double stomp that damages everything around it. Its slam also counts as chop and pickaxe damage, so a Soldier can smash Yggdrasil shoots and black-marble deposits that otherwise need Black metal tools. It cannot fly. The reliable approach is to parry the headbutt, slow it, and step round behind it while it recovers (Seeker soldier, Valheim Wiki).

The reason to get behind it is the abdomen. The Soldier was the second creature in the game after the Troll to carry a weak spot: hits on the rear show yellow damage numbers and deal one and a half times normal damage from every physical and elemental type, canceling the body's physical resistance. Soldiers are the only source of the Mandible, an ingredient of the Carapace helmet and spear, the Himmin Afl and the Resounding Shackle (Mandible, Valheim Wiki; Weapons and Shields), and since the Valheim 1.0 Release of the Grappling Hook. They spawn very rarely in the open, more often at fixed points near ruins and inside the mines.

Seeker Broods

Seeker Broods are the larvae, found in egg clusters inside the Infested Mines. Approaching the eggs hatches them and the Broods swarm out; with only 20 health each they die to anything, and a fast knife or a bomb thrown onto the egg pile before it hatches clears a room. They drop Royal jelly, the eitr-food ingredient that also lies in piles on the mine floors (Seeker brood, Valheim Wiki). After The Queen is defeated, Broods spawn at night anywhere in the Mistlands.

Gjall

In-game screenshot: a small figure holding a red-tipped staff stands on a mossy rock outcrop while a streak of fire flies across a hazy orange sky toward a large floating creature with hanging tendrils
A Viking on a cliff edge above the mist casts a fireball from a staff at a Gjall floating overhead Iron Gate Studio

The Gjall is a blimp-sized flying tick that drifts slowly over the biome and is usually heard before it is seen. Every six seconds it spits a pair of fireballs (50 blunt and 80 fire each), it shakes off attackers with a three-hit melee burst, and roughly every fifty seconds it drops three eggs that hatch into Ticks. Its body resists fire, but the egg sacs on its underbelly take double pierce damage, so a bow or the Arbalest aimed from below is the standard answer. It always drops a Bilebag, which unlocks the Bile bomb and the Jotun Bane axe (Gjall, Valheim Wiki). Only one Gjall spawns at a time in the wild, rarely by day and, with stars, at night.

A Gjall fight is a stamina fight: keep distance, shoot the belly whenever it shows, pick off the dropped Ticks with arrows before they close, and sidestep the fireballs; fire-resistant gear or mead blunts the burn.

The Gjall's call, described on the wiki as a cross between an aeroplane and an air horn, has its own Iron Gate Studio video. Sound designer Dennis of Ghost to Empire, who made the audio for the update's creatures, built it from a single female vocal note pitched down several octaves and pushed through distortion and reverb, with a seal's grunt pitched down about forty semitones supplying the clicking rumble underneath. The word "gjall" is Old Norse for "resounding", as in Heimdall's Gjallarhorn (Lore and Setting).

Ticks

Ticks are the Gjall's children and the biome's most irritating enemy. A Tick leaps at the player, latches on and bites ten times over five seconds for 50 pierce damage a bite, ignoring the usual block. A dodge roll or a successful parry throws it off; a Tick on the player's front can be blocked, parried and cut down, one on the back can only be rolled off. They are weak to pierce and pop to a single arrow or spear thrust (Tick, Valheim Wiki).

Away from Gjall, Ticks guard the giant remains, the black-marble skeletons whose skulls hold Soft tissue, and they are common in the Infested Mines. Each drops a Blood clot, an ingredient of the Staff of Protection, the Major healing mead and the Magically stuffed shroom (Blood clot, Valheim Wiki; Magic and Staves, Mead and Potions). A polearm's secondary attack kills an attached Tick outright, one reason guides pack an Atgeir for the mines.

Hares

Hares are the Mistlands' only passive animal: scaly, fast and skittish, with 10 health and no attack. They flee as soon as they notice the player, so hunting them means sneaking up for a bow shot or cornering one on a ledge; their meat and hide sink in water. Hare meat goes into the Misthare supreme and Meat platter, two of the strongest health foods in the biome, and Scale hide is an ingredient of the Carapace armor and Feather cape (Hare, Valheim Wiki; Armor and Capes). Hares cannot be tamed; the tameable animal the update added was the Hen (Farming and Taming).

The Dvergr

In-game screenshot: two armed Vikings walk through grass towards a black-marble Dvergr gatehouse with blue banners and a glowing lantern post; a small blue-hatted Dvergr stands in the lit doorway
Two Vikings approach the gate of a Dvergr outpost, a Dvergr standing in the doorway Iron Gate Studio

The Dvergr are short, blue-skinned, glowing-eyed folk with long white beards or braids (the women are beardless), the same people as the traders Haldor and Hildir. They garrison Guard Towers, Lighthouses, Harbours, Excavation Sites and viaducts built from black marble, and fight the Seekers that wander near. Four kinds appear: the Rogue, who shoots a crossbow for 110 pierce and clubs with it up close, and three Mages at 350 health each: the red-robed fire mage (fireballs and a cluster bomb), the blue-robed ice mage (200-frost ice bolts and a slowing nova) and the yellow-robed support mage, who buffs and heals allies for 400 health and sends homing purple missiles at attackers. Mages resist fire and frost; Rogues have no resistances at all (Dvergr rogue, Dvergr mage, Valheim Wiki).

Their settlements are protected by Dvergr Wards, and the aggro rules are precise. Hitting a Dvergr turns every Dvergr within about 20 meters hostile at once and permanently; they never calm down. Damaging a warded structure is tolerated up to five hits, and the sixth angers them, with the count reset by leaving through a portal and returning; destroying any warded piece angers them immediately. Once a Dvergr is hostile it stays hostile through in-game days of absence (Dvergr, Valheim Wiki).

The reason players pick the fight is the Dvergr component crate, a 10-durability box found in inhabited outposts. Smashing it drops the Dvergr extractor, the one uncraftable part of the Sap Extractor that draws Sap from ancient roots for refined eitr, and an item that cannot pass through a wooden portal (Dvergr component crate, Dvergr extractor, Valheim Wiki). Breaking the crate by hand aggroes the garrison; the known workaround is indirect damage, since ramming the Ward with a cart destroys it without blame and the crates can then be broken freely. The other classic is to lead a Seeker Soldier into the outpost and let the two factions fight; a Dvergr tower that spawns beside an Infested Mine is an invitation to do so. Killed Dvergr drop 2–14 coins and sometimes Black marble, Soft tissue and a Dvergr trophy. A red-haired Dvergr clan later appeared in the Ashlands ruins.

Infested Mines

The Infested Mines are the Seekers' nests: abandoned Dvergr mines entered from the cellar of a ruined black-marble building or up a marble staircase cut into a cliff, often near the coast. Inside, a main hallway branches into rooms separated by wooden barricades, with Seekers, Soldiers, Ticks and Brood eggs waiting in each. Sledgehammers and poison bombs work through the barricades, and the safe rhythm is to clear a room before breaking into the next (Infested Mine, Valheim Wiki).

Guides recommend fortifying the entrance first, deconstructing black marble around the stairs with a Stonecutter to build a barricade and placing a portal there, because the entrance draws Seekers from the whole mine. The loot is the biome's progression: Black cores on stands (fifteen build the Black Forge, Galdr Table and Eitr Refinery), Royal jelly piles that respawn every four hours, and Sealbreaker fragments encased in crystals that must be smashed, nine of which make the key to the Queen's citadel. Two kinds of secret door hide the best rooms: the old Dvergr gate, nearly invisible in the marble, and the small block with blue runes that opens onto a treasure room of chests, mead and Black cores with no spawns (Crafting Stations and Upgrades).

Raids

Two raid events belong to these creatures, both unlocked by killing Yagluth and retired by killing the Queen. "What's up, Gjall?!" spawns a Gjall and up to four Ticks for ninety seconds, but only on a base inside the Mistlands. "They sought you out" sends Seekers (up to three) and up to eight Broods and can strike in the Black Forest, Plains, Mistlands, Ashlands or Deep North; because Seekers fly, walls alone do not stop it (Events, Valheim Wiki; Raids and Events).

Changes at 1.0

The Deep North Update (1.0 Patch Notes) of Sep 9, 2026 left the creatures' stats alone but changed the fight around them: the mist-clearing range of the Wisplight, Wisp Torch and Mistwalker was increased and every Mistlands weapon now clears mist, so Seekers are seen sooner; Mistlands gear lost durability more slowly; and a Hook found in Infested Mine chests unlocks the Grappling Hook, whose recipe uses the Soldier's Mandible (KeenGamer; Game8). The Mistlands raids also gained new neighbors, since "They sought you out" can now fire in the new Deep North.

Frequently asked questions

What creatures live in the Mistlands? Seekers, Seeker Soldiers and Seeker Broods, the flying Gjall, Ticks and the passive Hare, alongside the neutral Dvergr in their black-marble outposts. The Valheim 1.0 Release left their stats alone.

How do you kill a Seeker Soldier? Parry its ramming headbutt, then step round behind it while it recovers. The abdomen is a weak spot that takes one and a half times damage from every physical and elemental type, canceling the body's resistance to blunt, pierce and slash.

How do you kill a Gjall? Shoot the egg sacs on its underbelly, which take double pierce damage, with a bow or the Arbalest from below. Keep your distance, pick off the Ticks it drops before they close, and sidestep the pairs of fireballs it spits every six seconds; its body resists fire.

Are the Dvergr hostile in Valheim? Not unless provoked. Hitting one turns every Dvergr within about 20 meters permanently hostile, and they never calm down. Damaging a warded structure is tolerated up to five hits, but destroying any warded piece angers them at once.

How do you get a Tick off you? With a dodge roll or a successful parry. A Tick on the player's front can be blocked, parried and cut down; one on the back can only be rolled off. They are weak to pierce and pop to a single arrow or spear thrust, and a polearm's secondary attack kills an attached Tick outright.

Sources

Moments

Valheim: Mistlands Gameplay Trailer

Iron Gate

  1. Gameplay trailer

Everything YOU Need to Know About Valheims Mistlands

SnazzyGames

  1. The Mistlands is populated by a single insectoid faction and one people. The Seekers and their armored Seeker Soldiers…
  2. The Gjall is a blimp-sized flying tick that drifts slowly over the biome and is usually heard before it is seen. Every…
  3. Away from Gjall, Ticks guard the giant remains, the black-marble skeletons whose skulls hold Soft tissue, and they are…
  4. The Infested Mines are the Seekers' nests: abandoned Dvergr mines entered from the cellar of a ruined black-marble…

Valheim Mistlands Mobs + Combat Guide!

Kysen

  1. The Seeker is a cockroach-like insect the size of a wolf that hunts in groups by day and night, in the open and inside…
  2. Seekers take half damage from blunt, pierce and slash and normal damage from fire, frost, lightning and poison…
  3. The Seeker Soldier, called the Seeker Brute in the update's patch notes, is the armored tank of the hive: 1,500…
  4. Seeker Broods are the larvae, found in egg clusters inside the Infested Mines. Approaching the eggs hatches them and…
  5. A Gjall fight is a stamina fight: keep distance, shoot the belly whenever it shows, pick off the dropped Ticks with…
  6. Ticks are the Gjall's children and the biome's most irritating enemy. A Tick leaps at the player, latches on and bites…
  7. Hares are the Mistlands' only passive animal: scaly, fast and skittish, with 10 health and no attack. They flee as…
  8. The Dvergr are short, blue-skinned, glowing-eyed folk with long white beards or braids (the women are beardless), the…
  9. The reason players pick the fight is the Dvergr component crate, a 10-durability box found in inhabited outposts…

MASSIVE Mistlands Valheim Guide

NickRawcliffe

  1. The reason to get behind it is the abdomen. The Soldier was the second creature in the game after the Troll to carry a…
  2. The reason players pick the fight is the Dvergr component crate, a 10-durability box found in inhabited outposts…
  3. Guides recommend fortifying the entrance first, deconstructing black marble around the stairs with a Stonecutter to…

What's up gjall? – Behind the Scenes of a Valheim Sound

Iron Gate

  1. The Gjall's call, described on the wiki as a cross between an aeroplane and an air horn, has its own Iron Gate Studio…
  2. What's up gjall? – Behind the Scenes of a Valheim Sound

LOOT Dvergr Crates WITHOUT Aggro (Valheim Mistlands)

EmmaTpotato

  1. Their settlements are protected by Dvergr Wards, and the aggro rules are precise. Hitting a Dvergr turns every Dvergr…

Have YOU Mastered Valheim Raids? (Everything You Need to Know)

SnazzyGames

  1. Two raid events belong to these creatures, both unlocked by killing Yagluth and retired by killing the Queen. "What's…

So... Valheim 1.0 Is the Most AMBITIOUS Update EVER (it's ENORMOUS)

SnazzyGames

  1. The Deep North Update (1.0 Patch Notes) of Sep 9, 2026 left the creatures' stats alone but changed the fight around…

See also

About this page

Last updated Sep 16, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

Edit History

Hotkeys

/
Jump to the search box
? or Ctrl + /
Open this list
Esc
Close this list, the photo viewer, or the account menu

Video

Space or K
Play or pause
← →
Back or forward 5 seconds
J L
Back or forward 10 seconds
0 to 9
Go to 0% to 90% of the video
, .
Previous or next frame, while paused
M
Mute or unmute
C
Captions on or off
F
Full screen on or off
A D
Previous or next moment

Photo viewer

← → or A D
Previous or next photo
↑ ↓ or W S
Previous or next photo
Home End
First or last photo
I
Show or hide the photo's info
Z
Clickless on or off: a pointer over a thumbnail shows it
N
Compare with the last photo: back to the one shown before this, and N again comes back
Q
Move the thumbnails to the next edge: top, bottom, left and round
, or Ctrl + ,
Open or close the viewer's settings
V
Clickless pan: a zoomed photo follows the pointer, rather than being dragged
Shift
Browse on or off
B
Show or hide the button bar
T
Show or hide the thumbnails
1
100% zoom on or off
0
Rate the photo as no opinion; again takes the answer back
+ -
Rate the photo a step higher or lower
F
Full screen: the photo alone. F again puts everything back.
Back to top