Valheim 1.0: The Deep North out forSince Sep 9, 2026

1Month23Days

Iron Gate Studio

Iron Gate Studio (Iron Gate AB) is the small Swedish developer of Valheim, founded in Skövde by Richard Svensson and Henrik Törnqvist. It grew from a solo prototype called Fejd into a sixteen-person studio, part-owned by Coffee Stain, that says there will be no Valheim 2.

Iron Gate Studio, registered as Iron Gate AB, is the independent Swedish developer of Valheim. It is based in Skövde in the province of Västergötland and was founded by Richard Svensson, who is its CEO, and Henrik Törnqvist. The company describes itself as small and independent: its own site lists sixteen people working both remotely and from the office, while the founders' stated ambition is to remain small and independent. Valheim, the studio's only released game, went from a one-man networking experiment in 2017 to an early-access hit in 2021 and to a finished game with the Valheim 1.0 Release on Sep 9, 2026. Publishing, funding and the corporate history of its publisher are covered on Coffee Stain Publishing.

(Y)OUR JOURNEY

Quick facts

Registered name Iron Gate AB
Based in Skövde, Västergötland, Sweden
Founders Richard Svensson, the CEO, and Henrik Törnqvist
Founded Incorporated in April 2019; the studio's about page gives 2018 and the prototype dates from 2017
Size Sixteen people on the studio's own site, with a core Valheim team of eight by 2026, up from five at launch
Games Valheim only, in early access from February 2021 to the Valheim 1.0 Release of Sep 9, 2026
Ownership Majority-owned by its founders; Coffee Stain took a 30% stake in February 2021
Sequel None planned; the art director said in 2026 that there will be no Valheim 2
Next for Valheim More content updates, promised on Sep 30, 2026 but not yet named; a comic book and concerts in 2027

Founding

Valheim began as a side project of Richard Svensson, who had started building a networking backend and needed a game to test it on. According to Wikipedia, he began work in 2017 under the working title Fejd (Swedish for "feud"), put an early build on itch.io, and in 2018 left his job at the Skövde studio Pieces Interactive to work on it full-time. Before Fejd he had spent his spare time on an unreleased simulation game called Tolroko, and Törnqvist has said that the lesson Svensson drew from it, that simulation for its own sake is redundant unless it serves the player, shaped Valheim's design. The Development History page follows the game itself from that prototype onward.

In early 2018 a scout at Coffee Stain, which had just started publishing other studios' games, noticed Svensson posting Fejd screenshots on Facebook and offered help; Törnqvist, who had worked with Svensson before, decided it was the right time to quit his own job and join him as co-founder. The two had studied Game Development at the University of Skövde from 2004, Törnqvist on the design track and Svensson on programming, and they started Iron Gate through Science Park Skövde's start-up program for games (Sweden Game Arena). Both are described on the studio's site as industry veterans who had worked on Magicka 2 and the Titan Quest series at Pieces Interactive.

The company itself was incorporated in April 2019, after the game had already been in development for two years as a solo project, which is why Iron Gate's own materials give the founding year as 2019 while its about page says 2018. Its website was originally irongatestudio.se, which now redirects to irongate.se.

A bronze pavement plaque showing the Valheim longship logo, the words Valheim and Iron Gate, and the Skövde city mark.
Valheim's plaque on the Walk of Game in Skövde, Iron Gate's home town, photographed in July 2026. IanTEB

Skövde and the size of the team

Valheim launched into early access in February 2021 with a team of five. Törnqvist described the line-up that year: Svensson as programmer, creator and lead designer, himself as "the other lead designer", one artist doing all the visuals, a second designer hired when Törnqvist ran out of time for design work, and community manager Lisa Kolfjord. The studio had just moved into a larger office in Skövde that it had not yet had time to unpack, and said it would need to hire but intended to grow slowly.

Iron Gate does not use formal job titles. Programmer Jonathan Smårs, the studio's second coder after Svensson, calls himself "lead tinkerer" and says everyone works as a generalist on whatever needs the most attention.

Törnqvist said in 2021 that the studio would "grow slowly", hiring only to fill gaps in competence even as job applications poured in, and that is what happened. The figures reported for the studio's size vary with what is being counted. Iron Gate's site lists sixteen people, its FAQ notes that not everyone is a developer directly involved in Valheim, and in a Gamescom 2026 interview Kolfjord and Andreas Tomasson said the core team had grown from five at launch to eight. Kolfjord told GamesBeat the studio had "always liked the idea of being a small company", and the FAQ states that Iron Gate is not hiring and does not take interns.

Part of the work is done outside the studio. The Soundtrack is by the composer Patrik Jarlestam; creature audio for the Mistlands Update was made by the audio studio Ghost to Empire, whose designer explains on Iron Gate's channel how the Gjall's roar was built from a pitched-down vocal and seal grunts; the Deep North animated trailer was produced with Brikk Animation; and the console versions were ported by Piktiv (see Platforms and System Requirements).

Key staff

Robin "Grimmcore" Eyre is Valheim's art director and creative lead, the person most often quoted on the game's direction in recent years. Andreas "Lumaaah" Tomasson combines design, QA and production; PCGamesN calls him producer and GamesBeat QA manager and lead designer. Eyre and Tomasson are also the developers who most often appear at conventions and on community streams.

Lisa Kolfjord started as community manager after studying animation at the University of Skövde and joined in autumn 2020, before launch; by 2026 she was working as a 3D artist and is credited as senior artist. Community management passed to Josefin, who also hosts the studio's "Walk & Talk" videos.

Person Role Notes
Richard Svensson CEO, co-founder, programmer and lead designer Began the project alone in 2017; formerly at Pieces Interactive
Henrik Törnqvist Co-founder, designer Quoted as co-founder in the PS5 announcement; formerly at Pieces Interactive
Robin "Grimmcore" Eyre Art director and creative lead Confirmed there will be no Valheim 2; co-founder of side studio Grip Jaw
Jonathan Smårs Programmer ("lead tinkerer"), designer The studio's second coder; former AAA 3D artist; developing Starpath
Andreas "Lumaaah" Tomasson Producer, QA manager and designer Co-founder of Grip Jaw
Lisa Kolfjord Senior artist (formerly community manager) Joined autumn 2020
Patrik Jarlestam Composer See Soundtrack

The studio talks to players directly through its own channel: Fireside Chats after the Hearth & Home Update and at the one-year anniversary, the three-part "Making the Ashlands" Walk & Talk series before the Ashlands Update, and the (Y)OUR JOURNEY retrospective released two days before 1.0.

Ownership

Iron Gate is majority-owned by its founders. Coffee Stain, which had approached Svensson in 2018, took a 30% minority stake in February 2021, the month Valheim launched; the stake sat inside Coffee Stain Holding and therefore, until the December 2025 spin-off, inside Embracer Group, which produced a mini-documentary about the studio in 2021. Coffee Stain Group became an independent listed company again in December 2025. The publishing relationship, the stake and that corporate history are on Coffee Stain Publishing.

How the studio works

Törnqvist has said the team had "a pretty clear vision of Valheim since day one" and that it has not changed much. In a February 2021 interview he named Skyrim and Zelda rather than survival games as the main influences and summarized the design rule as simulation being subordinate to gameplay: hunger rewards eating rather than punishing starvation. Suggestions that would turn Valheim into a different game are the ones the studio declines; the rest, including the combat overhaul of the Call to Arms Update, came from community requests.

The studio does not work to public deadlines. Smårs told an interviewer in 2023 that Iron Gate was in a position to "work on it until we feel that this is done" rather than rush a date, and the answer to when the Deep North would arrive was "when it's ready" until the release date was announced on Jun 7, 2026. Major updates were normally tested on a public-test branch first; 1.0 was not, and the same build shipped on every platform at once.

Painted key art in blues and purples: a huge pale dragon breathes a blast of frost from above, a dark green horned serpentine dragon rears at the bottom left, winged silhouettes fly in the snowy sky, and two Vikings stand on an icy ledge, one drawing a bow with a flaming arrow and one raising a round shield covered in ice shards.
Key art from the Mountain biome on irongate.se: two Vikings face Moder in a snowstorm. Iron Gate Studio

Side projects

Two projects by Iron Gate staff exist outside the company. Begraved is a first-person co-op dungeon crawler about tomb raiders in debt to "the Taxman", made by Grip Jaw, a studio formed by Eyre, Tomasson and Emilia Oscarsson; the three worked on it "in the evenings and on weekends", released a free Steam demo in February 2026, and describe it as fully independent of Coffee Stain. Starpath is a starship-building survival game that Jonathan Smårs is developing and publishing alone; its Steam page went up in May 2026 with the release date "to be announced". Eyre has said he remains dedicated to Valheim every day.

Statements about the future

Asked by Jade PG in June 2025 whether DLC or expansions would follow the Deep North, Eyre and Tomasson answered that they were making "a game that has an ending" and would not plan further ahead until 1.0 was done. Closer to launch that answer firmed up: in a Gamescom 2026 interview, published on Sep 6, Eyre said the studio had asked its community about a sequel and that there will be no Valheim 2, because players "really, really want more content for Valheim". Iron Gate's 1.0 FAQ commits only to bug fixes and quality-of-life work after launch, and the Ocean received no update in 1.0.

Three weeks after launch the studio went a step further. Its "Word from the Devs: What a Month!" of Sep 30, 2026 said that there are "more content updates coming", without revealing what they will be, while bug-fixing and balancing patches continue (six by Oct 6; see Patches Since 1.0). The same post announced that Valheim is "entering the world of comic books" in 2027 and that Valheim concerts will be held in Stockholm and Paris in 2027, with tickets and more cities to follow; it rounded up new merchandise (a second Kickstarter with Heroic Replicas, scented candles from Cantrip Candles and a limited Makeship hoodie) and said its developer posts would no longer be monthly (Iron Gate, Word from the Devs: What a Month!). The concerts are covered on Soundtrack.

Three photographs side by side: the back and front of a dark green hoodie with black undersleeves, printed with ravens and a spread-winged emblem; a pyramid of six candle jars on a fur outdoors, labeled Lost in the Mistlands, Peaceful Meadows, Venturing North, Resting by the Fire and Exploring the Black Forest, the sixth showing a ship; and a young woman wrapped in a blue quilted blanket with red-edged, feather-shaped hems, standing on grass beside a log cabin.
The merchandise Iron Gate rounded up on Sep 30, 2026: a green Makeship hoodie, Cantrip Candles' biome candles and a quilted blanket worn as a cloak. Iron Gate Studio

The comic is billed on Valheim's site as a saga of five issues, from writers including Tanner Orel, Tim Sheridan and Steve Orlando and artists including Vanesa Del Rey (Valheim: Comic Book Saga). The same page previews three colored pages, whose narration names Grom, son of Hask, and a promised seat in Valhalla.

Black-and-white comic line art of four warriors seen from behind walking toward a dark doorway in a towering stone building: a long-haired woman with a shield and a weapon across her back, a tall figure in a fur-collared cloak with a sword at the hip, and two warriors in horned helmets carrying round shields, with a shadowed rock at left.
Four Vikings walk toward a stone doorway in the black-and-white teaser for the Valheim comic book that Iron Gate announced on Sep 30, 2026. Iron Gate Studio
Comic-style close-up of a Viking's face filling the right of the frame: a helmet with a nose guard, piercing eyes, scars across the cheeks, a red mustache and beard, and glowing embers drifting across a black background at left.
A scarred, red-bearded Viking stares out through drifting embers in the header art of the Valheim comic book page, which promises five issues in 2027. Iron Gate Studio
A colored comic page in three panels: four warriors stand side by side, two armored women with an axe and with a sword and shield, a grinning hooded figure and a red-bearded man in an antlered helmet; a towering stone temple with a dark doorway rises among bare black trees under an orange sky as small figures approach it; and tiny figures cross a cracked, lava-veined plain past a toppled stone ruin, with narration boxes in each panel.
A preview page of the Valheim comic book: four warriors set out across a scorched land toward a stone temple. Iron Gate Studio
A colored comic page: two red panels show white silhouettes of an antlered warrior leaping with a weapon and of a raised sword; below, a red-bearded warrior in an antlered helmet holds an axe amid flying embers, and two last panels show him shouting, axe and sword in hand.
A preview page of the Valheim comic book, whose narration speaks of Grom, son of Hask, and a seat in Valhalla. Iron Gate Studio
A colored comic page: a towering stone temple with a dark doorway under an orange sky, struck by lightning and circled by ravens; an inset of a black-gloved hand holding a large axe; and a bottom panel of four pairs of booted legs walking across cracked ground toward a beam of blue light.
A preview page of the Valheim comic book: lightning strikes a stone temple circled by ravens, a gloved hand grips an axe, and four warriors walk toward a light. Iron Gate Studio

The studio's stated plan has been consistent since the Xbox launch in 2023, when Smårs described the roadmap as Ashlands, then Deep North, then 1.0, with "hopefully tons of more things to do" after that. Ideas Eyre has floated over the years, such as an underworld, remain speculation.

The retrospective published for 1.0 closes with the studio's own framing: the end of the early-access journey is "the start of the next book". Sales and player figures are on Reception and Sales.

A Viking riding a moose through a dark, snow-covered village under green northern lights.
Riding a Moose under the aurora in the Deep North, the biome that completed Valheim in September 2026. Iron Gate Studio

Frequently asked questions

Who made Valheim? Iron Gate Studio, a small independent developer in Skövde, Sweden, founded by Richard Svensson and Henrik Törnqvist. Svensson began the game alone in 2017 as a side project under the working title Fejd, while building a networking backend he needed a game to test.

How many people work at Iron Gate? The studio's site lists sixteen people working remotely and from the office, but not all of them work directly on Valheim: at Gamescom 2026 the studio put the core team at eight, against five when early access began in 2021. The FAQ says Iron Gate is not hiring and does not take interns.

Will there be a Valheim 2? No. Art director Robin Eyre said in 2026 that the studio had asked its community about a sequel and that there will be no Valheim 2, because players want more content for Valheim instead. On Sep 30, 2026 Iron Gate wrote that more content updates are coming, without saying what they will be.

Does Coffee Stain own Iron Gate? No. Iron Gate is majority-owned by its founders; Coffee Stain, which publishes Valheim, took a 30% minority stake in February 2021 (Coffee Stain Publishing).

What else is Iron Gate working on? Nothing as a company. Two projects exist beside it: Begraved, a first-person co-op dungeon crawler by Grip Jaw, the side studio of Robin Eyre, Andreas Tomasson and Emilia Oscarsson, and Starpath, a starship-building survival game that Jonathan Smårs develops and publishes alone.

Sources

Moments

Valheim: (Y)OUR JOURNEY

Iron Gate

  1. Iron Gate Studio, registered as Iron Gate AB, is the independent Swedish developer of Valheim. It is based in Skövde…
  2. (Y)OUR JOURNEY
  3. Robin "Grimmcore" Eyre is Valheim's art director and creative lead, the person most often quoted on the game's…
  4. Lisa Kolfjord started as community manager after studying animation at the University of Skövde and joined in autumn…
  5. The retrospective published for 1.0 closes with the studio's own framing: the end of the early-access journey is "the…

Valheim on Xbox: Iron Gate’s Jonathan Smårs on Survival, Biomes & Crossplay | XEP Interview

The Expansion Pass

  1. Valheim began as a side project of Richard Svensson, who had started building a networking backend and needed a game…
  2. Iron Gate does not use formal job titles. Programmer Jonathan Smårs, the studio's second coder after Svensson, calls…
  3. The studio's stated plan has been consistent since the Xbox launch in 2023, when Smårs described the roadmap as…

The success of Valheim and the people behind it all

Embracer Group

  1. In early 2018 a scout at Coffee Stain, which had just started publishing other studios' games, noticed Svensson…
  2. Valheim launched into early access in February 2021 with a team of five. Törnqvist described the line-up that year…
  3. Törnqvist said in 2021 that the studio would "grow slowly", hiring only to fill gaps in competence even as job…
  4. Iron Gate is majority-owned by its founders. Coffee Stain, which had approached Svensson in 2018, took a 30% minority…
  5. Törnqvist has said the team had "a pretty clear vision of Valheim since day one" and that it has not changed much. In…

What's up gjall? – Behind the Scenes of a Valheim Sound

Iron Gate

  1. Part of the work is done outside the studio. The Soundtrack is by the composer Patrik Jarlestam; creature audio for…

Making the Ashlands: Walk & Talk – Episode 3

Iron Gate

  1. The studio talks to players directly through its own channel: Fireside Chats after the Hearth & Home Update and at the…

Valheim Hearth & Home: Fireside Chat

Iron Gate

  1. The studio does not work to public deadlines. Smårs told an interviewer in 2023 that Iron Gate was in a position to…

VALHEIM 1.0 & DEEP NORTH 2026! Developers Interview! Future Of Valheim! Combat Update! Exclusive!

Jade PG

  1. Asked by Jade PG in June 2025 whether DLC or expansions would follow the Deep North, Eyre and Tomasson answered that…

Photos

A colored comic page: a towering stone temple with a dark doorway under an orange sky, struck by lightning and circled by ravens; an inset of a black-gloved hand holding a large axe; and a bottom panel of four pairs of booted legs walking across cracked ground toward a beam of blue light.A colored comic page: two red panels show white silhouettes of an antlered warrior leaping with a weapon and of a raised sword; below, a red-bearded warrior in an antlered helmet holds an axe amid flying embers, and two last panels show him shouting, axe and sword in hand.A colored comic page in three panels: four warriors stand side by side, two armored women with an axe and with a sword and shield, a grinning hooded figure and a red-bearded man in an antlered helmet; a towering stone temple with a dark doorway rises among bare black trees under an orange sky as small figures approach it; and tiny figures cross a cracked, lava-veined plain past a toppled stone ruin, with narration boxes in each panel.Comic-style close-up of a Viking's face filling the right of the frame: a helmet with a nose guard, piercing eyes, scars across the cheeks, a red mustache and beard, and glowing embers drifting across a black background at left.Black-and-white comic line art of four warriors seen from behind walking toward a dark doorway in a towering stone building: a long-haired woman with a shield and a weapon across her back, a tall figure in a fur-collared cloak with a sword at the hip, and two warriors in horned helmets carrying round shields, with a shadowed rock at left.Three photographs side by side: the back and front of a dark green hoodie with black undersleeves, printed with ravens and a spread-winged emblem; a pyramid of six candle jars on a fur outdoors, labeled Lost in the Mistlands, Peaceful Meadows, Venturing North, Resting by the Fire and Exploring the Black Forest, the sixth showing a ship; and a young woman wrapped in a blue quilted blanket with red-edged, feather-shaped hems, standing on grass beside a log cabin.Painted key art in blues and purples: a huge pale dragon breathes a blast of frost from above, a dark green horned serpentine dragon rears at the bottom left, winged silhouettes fly in the snowy sky, and two Vikings stand on an icy ledge, one drawing a bow with a flaming arrow and one raising a round shield covered in ice shards.

See also

About this page

Last updated Oct 23, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

Edit History

Hotkeys

/
Jump to the search box
? or Ctrl + /
Open this list
Esc
Close this list, the photo viewer, or the account menu

Video

Space or K
Play or pause
← →
Back or forward 5 seconds
J L
Back or forward 10 seconds
0 to 9
Go to 0% to 90% of the video
, .
Previous or next frame, while paused
M
Mute or unmute
C
Captions on or off
F
Full screen on or off
A D
Previous or next moment

Photo viewer

← → or A D
Previous or next photo
↑ ↓ or W S
Previous or next photo
Home End
First or last photo
I
Show or hide the photo's info
Z
Clickless on or off: a pointer over a thumbnail shows it
N
Compare with the last photo: back to the one shown before this, and N again comes back
Q
Move the thumbnails to the next edge: top, bottom, left and round
, or Ctrl + ,
Open or close the viewer's settings
V
Clickless pan: a zoomed photo follows the pointer, rather than being dragged
Shift
Browse on or off
B
Show or hide the button bar
T
Show or hide the thumbnails
1
100% zoom on or off
0
Rate the photo as no opinion; again takes the answer back
+ -
Rate the photo a step higher or lower
F
Full screen: the photo alone. F again puts everything back.
Back to top