Valheim 1.0: The Deep North out forSince Sep 9, 2026

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Forsaken Powers

Forsaken Powers are the timed buffs unlocked by hanging a boss trophy at the Sacrificial Stones. One is active at a time, lasts five minutes on a shared twenty-minute cooldown, and since Call to Arms triggering one also builds adrenaline.

A Forsaken Power is the reward for killing one of the Forsaken, the bosses of Valheim. Each of the first seven bosses drops a trophy, and hanging that trophy on its own stone at the Sacrificial Stones lets the player set that boss's power. Setting it is free and permanent; using it is not. A power runs for five minutes and then locks the player out of every power for twenty, so choosing which one to carry into a biome is a small strategic decision the game asks over and over (Valheim Wiki, Forsaken power). The Call to Arms Update of 2025 rewrote every power and tied them to the new adrenaline system; the eighth boss added in the Valheim 1.0 Release, Kall Fimbulbringer, leaves no trophy and grants no power at all.

Screenshot of a Viking fighting a Seeker in a misty ruin at night; in the bottom-left corner the HUD shows three food icons, a red health bar reading 100, an antlered trophy icon labeled Eikthyr and the word Ready
The HUD shows the set Forsaken Power beneath the health bar Iron Gate Studio

Quick facts

How to unlock one Hang the boss's trophy on its own stone at the Sacrificial Stones, at the center of the map
How many Seven, one for each of the first seven bosses; the eighth boss grants none
Set at a time One, and changing it means returning to the stones
Duration Five minutes
Cooldown Twenty minutes, shared by every power and unaffected by logging out or sleeping
Range Every player within ten meters of whoever triggers it
Activated with The power key, F on PC, after a short animation
Since Call to Arms Every power rewritten, and triggering one also fills part of the adrenaline bar

The Sacrificial Stones

The Sacrificial Stones are the ring of megaliths at the exact center of the map where every new character is set down. Each stone carries the likeness of one Forsaken in the order they are meant to be fought, from the deer of Eikthyr to the flame of Fader, and interacting with the first of them marks Eikthyr's altar on the map; the later bosses are located through Vegvisir runestones found in their biomes. Nothing can be built or dug inside a 26-meter-wide zone around the circle, so the stones cannot be walled in (Valheim gamecore wiki, Sacrificial Stones). A hook on each stone takes the matching trophy: Eikthyr's on the smallest stone, The Elder's on the tall thin one, Bonemass's on the round one, Moder's on the short wide one, Yagluth's on the crooked crowned stone and The Queen's on the wide serpentine one.

The circle grew with the game. Guides recorded in 2023 count six stones, and the Ashlands Update of May 2024 added a seventh at the spawn point to hold Fader's trophy. The 1.0 release added no eighth stone; what it added instead is described below.

Activating a power

Only one power can be set at a time, and swapping means walking back to the stones (or keeping a portal there, which is why so many bases have one). The set power is shown at the bottom-left of the HUD with the trophy's icon and the word Ready, and it fires on the F key by default. Activation locks the character into a short animation during which nothing but equipping and unequipping is possible; the buff then lasts five minutes and applies to every player within ten meters of the one who triggered it, which is why guides describe powers as working "for you and nearby players" (Valheim Wiki, Forsaken power).

All powers share a single twenty-minute cooldown that starts when one is triggered. It does not reset or shorten when the player logs out, sleeps or changes power at the stones. Because the radius is shared but the cooldown is per player, a party of four can keep a power running almost continuously by triggering theirs in turn, and different powers from different players stack while identical ones do not (EIP Gaming, Forsaken Powers Overview).

The Call to Arms overhaul

For most of early access the powers were an afterthought: several were single-purpose, and community rankings put the same two at the bottom every year. Iron Gate confirmed in a June 2025 developer stream that a rework was in progress and asked players on social media what they wanted changed.

The answer arrived with Call to Arms, which reached the public test branch as patch 0.221.3 on Aug 20, 2025 and the main game as 0.221.4 on Sep 9, 2025 (Game Rant, Call to Arms patch notes; Game Rant, 9 September 2025 update). Every power was rewritten. Eikthyr's stamina discount now covers swimming; The Elder gained mining damage and health regeneration; Bonemass lost half its damage resistance but blocks for free; Moder took over the carry weight and movement speed that had belonged to Fader and added frost resistance; Yagluth swapped broad elemental resistance for lightning resistance, farming skill and a flat damage bonus; The Queen traded mining for silent sneaking and poison resistance; and Fader was rebuilt around the update's new mechanic.

That mechanic is adrenaline. With a trinket equipped, the player builds an adrenaline bar by hitting enemies, performing perfect blocks and perfect dodge rolls, using certain magic and, crucially, triggering a Forsaken Power (DSOGaming, patch 0.221.4 notes). Activating a power is therefore no longer only a buff; it is an opening move that fills part of the bar, and Fader's power doubles the rate at which everything else fills it. See Combat for trinkets and the surge each one grants.

When the bar fills it discharges as a surge, a temporary buff decided by the equipped trinket, and the bar resets. Surges have no cooldown of their own, so a player who keeps landing parries can chain them, but adrenaline drains away as soon as the fight ends.

A large brown bear with bared teeth lunges toward a Viking holding a round shield and a glowing torch among pine trees.
A bear fight from the Call to Arms press kit Iron Gate Studio

Every power

The table gives each power as it stands in 1.0, which is the Call to Arms version unchanged, together with what it did before the overhaul. Values are from the patch notes and the Valheim Wiki (Game Rant; Valheim Wiki).

Boss Biome Effect since Call to Arms (5 min, 20 min cooldown) Before Call to Arms
Eikthyr Meadows -60% stamina use for running, jumping and swimming -60% stamina use for running and jumping
The Elder Black Forest +60% chopping and mining damage, +30% health regeneration +60% chopping damage
Bonemass Swamp -25% damage taken from pierce, slash and blunt; blocking costs no stamina; +5 stamina returned per block -50% damage taken from pierce, slash and blunt
Moder Mountain Always tailwind when sailing; +300 carry weight; +10% movement speed; -50% frost damage Always tailwind when sailing
Yagluth Plains -50% lightning damage; +25 Farming skill; +10% damage dealt -50% fire, frost and lightning damage
The Queen Mistlands +100% Eitr regeneration; sneaking costs no stamina; -50% poison damage +100% Eitr regeneration, +60% mining damage
Fader Ashlands +100% adrenaline gain; -50% stagger taken; -50% fire damage +300 carry weight, +10% movement speed
Kall Fimbulbringer Deep North None: Kall drops no trophy and there is no eighth stone Boss added in 1.0
Screenshot of a wooden longship with a striped red and white sail on bright blue water, a Viking at its dragon-headed prow, a huge green tree branch overhead
A longship under sail, the situation Moder's power was made for Iron Gate Studio

A few details are not obvious from the table. Moder's power changes the wind's direction but not its strength, only while the player is actually steering, and only for that player, so two ships in a convoy do not share it; it also fails near the world's edge. Bonemass's resistance does not stack with the Crystal Heart trinket's identical 25%, so a Bonemass player should carry a different trinket (Valheim Wiki, Forsaken power). Yagluth's farming bonus stacks with the harvester clothing, which is the reason guides call it a farmer's power (see Farming and Taming).

Kall Fimbulbringer and the end of the game

The eighth Forsaken breaks the pattern. Kall drops the Crown Jewel and an item called Sacrificial Blood, and the blood takes the place of a trophy: it cannot be hung anywhere, because the stones have no eighth hook. Carried back to the spawn point, it is offered into the ground at the center of the circle, and that offering, rather than a buff, is what the final boss gives. Munin and Hugin arrive, a Valkyrie comes for the Viking, and the ending cinematic plays (Game8, Kall Fimbulbringer guide; BisectHosting, Kall guide). See Lore and Setting for what the cinematic shows.

Because of this, as of Sep 11, 2026 no reliable source documents a Forsaken Power for Kall. Fan databases updated for 1.0 state outright that he grants none, the 1.0 patch notes do not list one, and Game8's guide carries a "final boss power" heading with nothing under it. The lasting reward is the Crown of Valheim, crafted from the Crown Jewel, whose Royalty effect stops creatures attacking the wearer and gives 50 armor; it is a piece of equipment, always on, and is not tied to the stones or the cooldown.

Which power to carry

Before the overhaul, community rankings were unusually consistent: The Elder's chopping bonus was routinely ranked last, because by the time a player has the trophy they own an axe that fells trees quickly anyway, and Yagluth's elemental resistance sat just above it because so few enemies deal elemental damage.

Bonemass held the top spot in the same rankings year after year. A halving of all physical damage taken made it the default for boss fights, corpse runs and Fuling camps, and it was the standard recommendation for The Queen, whose attacks are almost all physical.

Call to Arms deliberately flattened that hierarchy. Bonemass is the one power the patch notes are generally read as nerfing, with free blocking offered as compensation, while The Elder and Moder received the largest gains. In 1.0 the usual advice is Eikthyr for exploring on foot early, Moder for any long voyage or ore haul, Bonemass or Fader for a hard melee fight depending on whether the player relies on a trinket, and The Queen for mages and stealth archers. None of it is permanent: the trophies stay on the stones, and a portal at the center of the map makes changing power a two-minute errand.

Frequently asked questions

How do you get a Forsaken Power? Kill one of the Forsaken, carry its trophy back to the Sacrificial Stones at the center of the map and hang it on that boss's own stone. Setting a power is free and permanent, and the trophy stays on the stone.

How long does a Forsaken Power last? Five minutes, followed by a twenty-minute cooldown that locks out every power, not just the one used. The cooldown does not shorten when the player logs out, sleeps or swaps power at the stones.

Can you have two Forsaken Powers at once? Not on one character: only one power can be set at a time. In a group they do stack, because the cooldown is per player and the buff covers everyone within ten meters, so four players can keep powers running almost continuously by triggering theirs in turn.

What is the best Forsaken Power? Bonemass topped community rankings year after year for halving physical damage. Call to Arms flattened that hierarchy, and in 1.0 the usual advice is Eikthyr for early exploring, Moder for voyages and ore hauls, Bonemass or Fader for a hard melee fight, and The Queen for mages and stealth archers.

Does the final boss give a power? No. Kall Fimbulbringer drops no trophy, the stones have no eighth hook, and his Sacrificial Blood is offered into the ground to trigger the ending instead. His lasting reward is the Crown of Valheim.

Sources

Moments

Tips & SECRETS - Everything You Need to Know About the MEADOWS in 2024

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  1. A Forsaken Power is the reward for killing one of the Forsaken, the bosses of Valheim. Each of the first seven bosses…
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Valheim Ashlands! Ultimate Biome Guide

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  1. The circle grew with the game. Guides recorded in 2023 count six stones, and the Ashlands Update of May 2024 added a…

Everything You NEED To Know About The Plains In 2025

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  1. Only one power can be set at a time, and swapping means walking back to the stones (or keeping a portal there, which…

VALHEIM 1.0 & DEEP NORTH 2026! Developers Interview! Future Of Valheim! Combat Update! Exclusive!

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  1. For most of early access the powers were an afterthought: several were single-purpose, and community rankings put the…

NEW UPDATE!!! Valheim Call To Arms Guide - Bears, Trinkets, Adrenaline & New Mechanics Explained

NickRawcliffe

  1. The answer arrived with Call to Arms, which reached the public test branch as patch 0.221.3 on Aug 20, 2025 and the…
  2. That mechanic is adrenaline. With a trinket equipped, the player builds an adrenaline bar by hitting enemies…

BREAKING: Most TRANSFORMATIVE Valheim Update EVER

SnazzyGames

  1. When the bar fills it discharges as a surge, a temporary buff decided by the equipped trinket, and the bar resets…
  2. The table gives each power as it stands in 1.0, which is the Call to Arms version unchanged, together with what it did…
  3. Call to Arms deliberately flattened that hierarchy. Bonemass is the one power the patch notes are generally read as…

Valheim 1.0 Deep North Full Guide!

Kysen

  1. The eighth Forsaken breaks the pattern. Kall drops the Crown Jewel and an item called Sacrificial Blood, and the blood…

Valheim (ASHLANDS): Ranking every forsaken power yet again.

iitsNotMikeB

  1. Before the overhaul, community rankings were unusually consistent: The Elder's chopping bonus was routinely ranked…
  2. Bonemass held the top spot in the same rankings year after year. A halving of all physical damage taken made it the…

See also

About this page

Last updated Sep 16, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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