Progression & Survival
14 Valheim pages in Progression & Survival.
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AchievementsValheim has 53 achievements, added with the 1.0 release on Sep 9, 2026: one per boss, challenge runs on hard difficulty, sixteen ways to die, and completion goals for cooking, crafting, building and hunting. Progress counts only from 1.0, and cheats lock it.
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Carry WeightCarry weight is how much a Viking can hold in Valheim: 300 by default, +150 from the Megingjord belt, +250 from the Mead of Troll Endurance, +300 from Moder's power and +150 from Corpse Run, up to 1,150. Past the limit a player is Encumbered; carts, mounts and ships carry the rest. -
Death and Corpse RunsDying in Valheim drops everything into a tombstone and costs 5% of every skill. This page covers tombstones, respawning, No Skill Drain, the Corpse Run buff, the death-penalty world modifier and Casual preset, and how to get a body back from the Ashlands and Deep North. -
EitrEitr is Valheim's purple magic resource, spent by every staff. A Viking has none until they eat an Eitr food; it refills at 2 to 4 points a second, faster with mage armor, Rested and The Queen's power, and is distinct from the Refined Eitr used to craft magic gear. -
Food and CookingHow eating works in Valheim: three food slots that raise health, stamina and Eitr, the cooking station, cauldron, oven, food preparation table and Smoker, the Cooking skill, the Bog Witch's feasts and serving tray, and the twenty-plus foods the Deep North added at 1.0. -
Getting StartedA new Viking's first hours in Valheim 1.0: character and world creation, the Valkyrie flight to the Sacrificial Stones, Hugin's hints, the first tools, food and shelter, the corpse-run chest, and the settings worth changing on day one. -
HealthHealth is Valheim's red bar: 25 points at base, raised only by food, restored every ten seconds by each food's healing value and faster when Rested, and worn down by damage that armor, resistances and blocking reduce. It also sizes the stagger bar. -
Mead and PotionsValheim's 21 brewed drinks: the Mead Ketill and Fermenter that make them, the healing, stamina and eitr meads, the frost, poison and fire resistance meads each biome demands, and the eight Bog Witch potions added in 2024. -
Raids and EventsRaids are timed attacks on a player's base, drawn from a pool that grows and changes as bosses fall. This page covers how the 46-minute roll works, every raid from Eikthyr's boars to the Charred, the Bog Witch ghosts, the raid-frequency modifier and the permanent Jotun Invasions of 1.0. -
Rested, Comfort and SleepingHow Valheim's Rested buff works, how fire, shelter and furniture build the Comfort level that sets its length, and how beds, spawn points and sleeping through the 30-minute day and night cycle fit together. -
StaminaStamina is the yellow bar in Valheim that sprinting, jumping, swimming, attacking, blocking and dodging spend. It starts at 50, rises only with food, refills at 6 to 12 points a second, and is stretched by Rested, meads, skills, gear and Forsaken Powers. -
Status EffectsValheim's status effects are the timed buffs and debuffs shown at the top right of the screen: Rested, Resting, Shelter and Fire; Wet, Cold and Freezing; Burning, Poison, Frost and Smoked; Encumbered, Corpse Run and No Skill Drain; plus set bonuses, meads and 1.0's Royalty. -
Weather, Cold and WetHow Valheim's weather attacks the player: rain and the Wet effect, Cold nights, the Freezing of the Mountain and Deep North, storms at sea, snowstorms that pile snow on roofs, slippery ice, and the boiling heat of the Ashlands, with every source of frost resistance. -
Wider and Deeper PocketsWider Pockets and Deeper Pockets are the two permanent inventory upgrades added in Valheim 1.0, sold by Haldor for 1,000 and 2,000 coins after Moder and The Queen are defeated; each adds a row of eight slots, taking the inventory from 32 to 48.