Crafting & Building
15 Valheim pages in Crafting & Building.
-
Armor and CapesValheim's armor from rags to the 1.0 Protector, Vanguard, Caller and Lox Fur sets: how armor reduces damage, every biome's sets and bonuses, the Bear and Vilebone sets, capes and frost resistance, the Crown of Valheim, and clothing that carries no armor. -
Bows, Crossbows and ArrowsValheim's ranged weapons: six bow tiers from the Crude bow to the Ash Fang, the Arbalest and Ripper crossbows, arrows and bolts, bombs and siege ammunition, and the 1.0 Nord, Frostfire and Thunderblood bows and crossbows with their Bloodgold ammunition. -
Building and Structural IntegrityHow building works in Valheim: the hammer and its 1.0 menu, snap points, the color-coded support system, the material tiers from wood to Timberwood, roofs and rain, snow that must be shoveled and that weighs on roofs, and the drawbridges among the 80+ pieces added by 1.0. -
Crafting Stations and UpgradesValheim's five crafting stations (Workbench, Forge, Artisan Table, Black Forge, Galdr Table), the extensions that raise their level, how gear is upgraded from quality 1 to 4, and the Frigid Kiln, Frost Foundry, Smith's Aprons, Smoker and Standing Loom added by 1.0. -
Farming and TamingGrowing crops with the Cultivator in the right biome, the Farming skill and Scythe, beehives and tree planting, and taming and breeding boars, wolves, lox, hens, asksvin and, since 1.0, moose fed on lingonberries. -
FishingHow fishing works in Valheim: Haldor's rod and bait, trophy baits for twelve fish across the biomes up to the Deep North's Northern salmon, fish quality and raw fish, the Fishing skill and fishing hat, and the fish dishes that 1.0 added. -
Forge of PotentialA hidden upgrade station added in Valheim 1.0 that generates only in the Mountains, where Battle and Protection Idols gamble on raising weapons, tools and armor past quality 4, at the risk of destroying the item. -
Frost FoundryThe Frost Foundry is the Deep North crafting station of Valheim 1.0 that hardens casts into Nord weapons, shields, staves, armor and the Intricate Key, fueled by Liquid Frost that a Frigid Kiln makes from Ice; both stations cost 10 Frostcores.
-
Furniture and DecorationThe furnishings of a Valheim base: comfort seats, tables, beds, rugs and banners, the chests from the wooden Chest to the 1.0 Wardrobe, torches and lanterns, item and armor stands for trophies, material stacks, the Deep North furniture and the 2026 garlands. -
Magic and StavesHow magic works in Valheim: Eitr and the foods that grant it, the Sap Extractor, Eitr Refinery and Galdr Table, the Elemental and Blood Magic staves of the Mistlands and Ashlands, gem crafting, and the four Deep North staves and Caller set added in 1.0. -
Materials and ResourcesThe non-metal raw materials of Valheim by biome: the seven woods, stone and its variants, hides and fibers, essences and the 30-plus Deep North materials added by 1.0, with where each is gathered and what it is for. Metals have their own page. -
Metals and SmeltingHow Valheim's metals are mined and refined, from copper, tin and bronze through iron, silver, black metal and Flametal to 1.0's Bloodgold; the Charcoal Kiln, Smelter, Blast Furnace and Frost Foundry; and the rule that keeps ore out of wooden portals. -
PortalsValheim's fast travel: the wooden Portal and its name tags, the rule that ore and metal cannot pass, the Ashlands Stone Portal that lifts it, the world modifier that changes it, the common portal strategies, and how players use portals in the Deep North. -
ToolsValheim's gathering and building tools: axes and pickaxes from stone and antler to black metal, the Hammer, Hoe, Cultivator, Scythe, Fishing Rod and Wisplight, and the Snow Shovel, Grappling Hook and Ember Charges added by the 1.0 release. -
Weapons and ShieldsValheim's melee weapons and shields: the weapon classes and damage types, every tier from the Meadows to the Deep North, the Ashlands gem weapons, the Call to Arms fist weapons, battleaxes and wooden practice weapons, and the 1.0 Nord, Frostfire and Thunderblood lines.